Our math program has a digital component, and your child will be given directions and a password to access these materials from home. You can expect to see this information around October/November of the school year.
Digital games are fun, but hands on games involve the whole family. Here are a few games that we will learn in class, and that you may want to try too!
These are some of our favorite Math Learning Games. Monster Squeeze: Using a number line and two monsters (pennies), a leader secretly chooses a number. The other players have to guess numbers. Each time they make a guess, the leader will give them clues by saying “my number is less than… or my number is greater than…” Whoever guesses the secret number gets to be the next leader. Bunny Hop: Players begin at 0 on a number line marked 0 to 20. Players take turns rolling a die and hopping the number of spaces. The first player to hop to 20 and back to 0 wins. Top-It: Using a deck of cards (without face cards), players take turns turning over 1 card. Whoever has the highest card keeps both cards. The winner is the player with the most cards at the end of the game! Penny-Dice Game: Players start with a pile of 20 pennies. Each player takes turns rolling the die and taking that number of pennies. The player who has the most pennies at the end wins. Rolling for 50: Players roll a die to move up on a number grid. Whoever reaches 50 first wins!Penny Plate: Starting with a plate and a specified number of pennies, one player turns the plate upside down, hiding some of the pennies. The other player counts the visible pennies and guess how many pennies are hiding underneath the plate! Penny- Nickel Exchange: Partners put 20 pennies and 10 nickels in a pile. Each player rolls a die and collects the number of pennies shown on the die. Whenever the player has at least 5 pennies, they exchange, or trade, them for a nickel. The game ends when there are no more nickels left. The player with more nickels wins. High Roller: Players roll two dice and keep the die with the greater number (the “high roller”). Players roll the other die again and count on from the “high roller” to get the sum of the two dice.